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Guardin' the Garden goes gold!

Now say that ten times fast!

That's right, Guardin' the Garden, the first official game project for me, went on display at the GDIAC Fall 2006 showcase.

And it only crashed 4 or 5 times in approximately 12 hours of play (4 computers for 3 hours)! Hot stuff.

In some ways I'm so happy and proud, because the game went over really well. Actually, one of our problems was turnover, as people would start playing and tend not to rotate out, so a couple times we actually needed to ask people to let others have a chance. I see this as one of two things: either are game is downright fun, or it evokes that same feeling that you get from Everquest or other game where you're not really having fun... but ah you just want to win!

Oddly enough, I actually still play our game for fun at times. I figured that after living and breathing the game for its development cycle, I'd be sick of it, but actually the levels still are fun, with the exception that the game chugs at times... which means I'm suddenly hitting my beloved motion sickness EVEN FOR MY OWN GAME! I'm ashamed.

The reason I'm not entirely happy with the outcome is because I'm not sure how much I can credit myself for the success of the game. I know for sure that I wasn't the biggest force in getting it made. Muhammad was... he was a very good programmer who sunk more hours into the game than even me probably. So no, I can't really call this game "mine". But how much of the game is mine, then? How much can I look at Guardin' the Garden, and say... this is my work... this is what I am capable of. It matters since I'll have to appraise what I can do next semester without Muhammad. How much of the game relied on him, and how much can I actually do next semester and beyond? It's a question that bugs me. Plus I don't want to take credit for the game if I didn't truly impact it.

Eh... I'll mull it over... taint such a horrible question.

Pretty sure I made a horrible impression on the EA rep. She had graduated from Cornell last year, and I was tumbling over my words when I remembered that she had gone on to EA so must be here to "observe" and not just for old time's sake. I had my eyes so peeled for the usual University Relations person that I totally blanked on seeing the Cornell grad (I feel mean talking in general titles, but I assume it wouldn't be good form to give names). Oh well.. hope I didn't come off as too much of an oaf and incompetent person. When she asked what I did on the game, I wonderfully lost a hold of all the work I did, the jobs I had over the development cycle. Of course I did manage to spill out that I did a lot of the game paperwork... wow now that's what EA's looking for for sure... ayiyiyi....

Anyways, overall I'm glad the game got well received. No EA internship spilling out of this probably... but hey just try harder next time...

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